Banner

Welcome to the Operating Superstars (OS★) project!

Intro

This project is a take on the niche but popular concept of personifying computers and operating systems and is based in the MMO and computing history-inspired digital world of Techlandia.

The eponymous Operating Superstars (OSes) are one of the paths that inhabitants of this world can take; they have a lot of recognition but also challenges due to their roles: The positives and perils of publicity (counting competing for coolness to their communities), mounting of malware mishaps to be managed, troublesome technical tribulations... The list lengthens but the OSes are revved up in their resolve for the challenges ahead!

Much of the worldbuilding is revealed through a collection of short stories and webnovels as characters' adventures continue, but can also be introduced through drawings and Mastodon posts. Most of the information, including character and team articles will be on the project wiki.

These stories focus on different teams of OSes or individual characters across different time periods about their life in Techlandia, and sometimes of ventures into another universe... Chapters vary from slice of life to action, to investigating mysteries in the past, present or future that reveal more about the setting.


Setting

Techlandia is the world that this project takes place and is a conworld loosely inspired by computing history with areas that are usually loosely based on computing companies or organizations. Occasionally, humans have arrived here and the introductory story of this project stars one of those humans whom decided to stay.

The Sectors article on the wiki has an overview of each of the named sectors and the teams of OSes that they hosted.


Scope and tone

There's a growing cast that spans several teams and sectors representing many computer and OS line-ups. However there are limits to which companies, line-ups and specific characters that'll be featured for story reasons or for practical reasons to keep the development sustainable. See the disclaimers for more information.

The tone mixes comedy and drama, and can within the same story but tries to avoid mood whiplash within the same chapter. There's overall more of a focus on comedy, and some planned storylines will be serious but are not intended to be completely bleak. There's hope; characters representing hardware or OSes that are long obsolete continue to have relevance instead of being left behind and forgotten.

OSes have counterparts in the other universe explored in this project. It's a cyberpunk dystopia and "obsolete" characters struggle against being forgotten and it gets into more serious issues that warrant content warnings, but it's not going to be completely bleak. The tone is intended to focus on perseverance against the odds. Reading back and forth between them (when there are more stories for the latter) may be jarring, so reader beware!



Latest chapters

I Was a Software Developer Until I Got Taken to the Computer World of Techlandia!


Image Description: An illustration of Piroska, Damien and Juna in Halloween costumes. Piroska is dressed like Frankenstein's monster, Damien is dressed like a devil in a suit with green sneakers with a gold trident based on the BSD Daemon mascot. Juna is dressed in a fancy purple witch outfit.

Chapter 14: A Former Software Developer That Was Taken to Techlandia, Back in the Human World

Piroska, Damien and Juna arrive in costumes to the Halloween party hosted by Damien's former workplace in the Human World! Piroska is here for curiosity, Damien hopes to get closure from some of the people he knew, and Juna is here since she's Damien's mentor. Can this party still go smoothly for them and the partygoers if someone who disappeared into a portal inexplicably returned and is recognized?



Same Place, Different Universe


Image Description: Priscilla and Marilyn posing against a backdrop. They are wearing punk style outfits; Priscilla has short straight black hair and blue eyes, and is wearing an orange shirt with a black tie, tattered blue jeans, and a black blazer with metal chains and jewelry pinned to it, with colorful sleeve patches and metal shoulder spikes. Marilyn is taller and has long wavy purple hair with teal streaks and blue eyes. She is wearing a black button-down shirt with a blue sweater vest, an orange and black plaid skirt, black and orange bracelets and a chain necklace.

Chapter 9: Will You Be Going to the Carnival?

Clean-up time in the meeting room risks turning chaotic when Clarkia and Kiah cross paths there, but a TV commercial becomes a welcome distraction! The Defenestrators appear, advertising a carnival and the next location of the story...

Update log

7 Jan 2026

Chapter 9 of Same Place, Different Universe is published as the first major update of the year! The Defenestrators are featured in this chapter through a TV appearance, and with it some characters that previously only had cameo appearances now appear! Their appearance points to the next location that'll be featured in the story, which will lead to a carnival hosted by the Misfired Circuits Troupe. A few characters from that team were featured before in Version 2, with plans to be re-introduced. I still haven't forgotten about the plot point of SPDU; there's just a bit of a detour introducing characters from other teams.

📄 Title: Will You Be Going to the Carnival?

During the writing of this chapter, I needed to make a decision on whether to make separate characters for OS/2's successors (eComStation and ArcaOS) or whether Marilyn would also represent them. I thought this over through a lot of reading and note taking.

My process for thinking this over had a lot of reading and note taking. I looked again at OS/2's, eComStation's and ArcaOS's histories and features; my deciding factor on making a separate ArcaOS character was some quotes from the official ArcaOS website:

"This isn't your grandfather's OS/2." "ArcaOS is more compatible with modern hardware, makes more efficient use of memory and system resources, and installs more easily than any other OS/2 distribution... ever. Really."


I immediately had the idea that Arke is very resourceful, adaptable and eager to help and that she'd have a futuristic-style outfit. She may have previously been a Developer that worked with Marilyn and admires her, but is also snarky about things she thinks are outdated, which includes Marilyn's style. They have a rivalry with each other, but it's in jest and they'd be vitriolic best friends. When Arke debuted, she became the new lead singer. Marilyn stepped down since she initiated Arke as her successor for that role, but remains an active member on stage and behind the scenes.

Marilyn also represents eComStation since I wanted to reference eCS' role as OS/2's first successor but I didn't quite have enough ideas for a separate character that'd have a significant role and not seem redundant to Arke. Whenever possible, I try to avoid designing characters that don't have many ideas for. I also saw this as a chance to show Marilyn trying to keep up with the times more without giving up what her dedicated supporters liked about her. This is reflected in her updated design for Version 3, which is based off of 2000's fashion.

Had I started this project before ArcaOS was released, I would've had a separate eComStation character that would've had Arke's role. She might've also represented ArcaOS after it was released to continue that role.

I also had to make some final decisions for Auriga, Lorraine and Wolfgang.

Auriga:

Deciding which team she was still in as of SPDU's timeframe would've impacted how she'd appear in it. There are several possibilities that each would've worked, but could've affected a few other characters. Throughout the time she's been an OS, she's been a member of The Awks, Chariots of Colors, The Defenestrators and Highway to Shell. Her times with The Awks and Highway to Shell didn't work out for her that she's surprised that any later members of CC are interested in working with them!

  • I toyed around with the angle that she joined the Misfired Circuits Troupe either relatively recently, or in the mid-90's after she left The Defenestrators. If she left that early, she could've been one of the Troupe's co-founders. The latter decision would've impacted Edna's role (the former CC member that co-founded the Troupe) and might've led her to be dropped out of the Version 3 continuity since Auriga would've replaced her for that role. If that happened, Edna's character and Misa's might've been merged to avoid redundancy.
  • She could've stayed solely with CC afterwards, and I thought about what she would've tried to do. One possibility is that she went back to work in The Orchard's space program.
  • I ultimately decided that she returned to The Defenestrators. My decision was influenced by me wanting to balance out their line-up more by having 2 former(?) CC members instead of just one. Story-wise, it's also to show that this team successfully made amends with at least one of its members that previously left it on not so good terms, but not all of them.

Lorraine and Wolfgang:

  • Finalizing both of their designs. I decided on the themes of their outfits, but struggled with the specifics for so long. Lorraine's was one of the most difficult for me to decide on, and I made several preliminary sketches before an idea clicked.
  • Since Version 1, I wanted for Wolfgang to have an outfit that blends 18th century menswear with punk fashion, but couldn't decide if that'd be his normal outfit. I decided on his normal outfit being influenced by 90's punk, and his performance outfit with The Defenestrators being more based on my Version 1 concept.

With these decisions and the time spent on these illustrations, something had to not make the cut. I had plans for an illustration at the start of the chapter, but skipped it due to time 😔 It would've shown Mi-ho and Clarkia teaming up, with spray bottles in hand as they wipe down a room in a theatrical fashion. I see Mi-ho as the type who'd try to make mundane things awesome and I would've liked to illustrate that.

The wiki will soon be updated with information from this chapter and articles for the characters that were introduced in this chapter are being drafted.


5 Jan 2026

Same Place, Different Universe Chapter 9 WIP 3

The illustrations for this chapter are mostly finished, if I leave out the one or two others that I had planned at the start. I might leave them out and sketch them later since the illustrations I've been working on featuring The Defenestrators members are so ambitious.

This WIP is part of the illustration of Lorraine and Wolfgang in their performance outfits; Lorraine was edited to be a silhouette here to give only a teaser of what her outfit and hairstyle will look like since her normal design appeared in the previous WIP. Wolfgang’s normal design will be shown after the chapter is published.

His outfit is based on 18th century formal menswear fused with punk. I had this general idea for his design in Version 1, but never got to drawing him in this until now.

The updates before November were moved to the Archives page.


31 Dec 2025

Just in time for the end of the year, the post about my progress for OS through 2025 has been published!

📄 Development in review: 2025

It's been a wild ride this year with many struggles and breakthroughs; the excitement I started with to continue Version 3 started to give way to frustration in February and March until I launched the wiki. When I looked through the updates from this year, I saw how I started with a lot of difficulty drawing and worked my way back up to most of what I could previously do. 2025 is when I shifted towards being a webnovel writer and illustrator. It's still bittersweet to me since I used to be able to draw more frequently, but my shift towards writing helps me get ideas through stories out more quickly than I could before. Through drawing a few illustrations for most chapters, I can still draw for the stories I want to tell.

This update is also mirrored on the blog which links to several posts. The version on the site doesn't have links yet since I'll be mirroring the posts on a new page on the site, and it's going to take a while. So many paragraphs that I'll have to manually format like what I do for each webnovel chapter, but at least 10-fold 🙃

The first major update of 2026 will be finishing and publishing SPDU chapter 9. After that I'll focus on finishing that pages of mirrored update posts, and clearing out more of my remaining to-do list that piled up since November:

  • Continue illustrations for SPDU chapter 9 and finish the draft of the chapter
  • Draft articles for some of the Fragments Reloaded organizations that have been mentioned or featured in SPDU
  • Continue draft of IWASD chapter 15 and start illustrations
  • Finish the article draft about my old setting from 2019
  • Finish drafting the article about the differences between the OS and FR continuities
  • Finish the article draft about the counterculture and movement based on the Microcomputer Revolution; based on details that have been shown in stories so far

29 Dec 2025

I was focusing on finishing the illustrations for chapter 9 of Same Place, Different Universe, but a couple of days ago I had the impromptu idea to write a post about my progress and review of work on the Operating Superstars project for this year. Since I worked on it so much throughout, I could draft sections for each of the months.

The draft has been fully written, but I just need to format it to HTML before publishing it.

This'll be my last major update of the year and I plan for chapter 9 of SPDU to be the first one of the new year!


19 Dec 2025

Same Place, Different Universe Chapter 9 WIP 2

This WIP features a backdrop that'll be used in some of the illustrations, and showcase a character that'll appear in the chapter! I probably spent way more time than needed on the backdrop, but I still liked how it turned out 🥲


Image description: A 3D render of a city block at night. Its colors are stylized with a palette of black, blue, orange and white; the buildings appear dark gray with orange windows, and white lights from street lamps against a  blue night sky. The scene's colors were altered with a posterize effect to be flatter and more abstract, and watercolor effects were painted into the sky.

The Defenestrators will appear on TV in the chapter, and some of the illustrations are scenes filmed against this backdrop. I used BlenderKit models and modeled a few buildings from scratch for it. When I exported the render, I added a posterize filter to make the colors flatter and more abstract, and painted a watercolor effect in the sky.

Since it'll still be a while before the drawings for this chapter are all ready, I'm sharing an early preview of one of the characters to be introduced:


Image description: A chibi overworld 'sprite' of Lorraine. She has blue eyes, has long wavy brick red hair, orange fox ears and tail and is wearing a light red jumpsuit under a blue and white jacket and a blue mini-skirt. She is wearing glassy red earrings. Her hair is mostly down but tied into a small ponytail on her right side. Her jacket is blue with white sleeves, red cuffs, and multicolor lapels; the top lapels have a red and white checkerboard pattern and the bottom are orange. Her skirt is the same shade of blue as her jacket and has a red studded belt. She wears beige boots and gloves; her boots have a blue strap at the top with a red strap below them, and a beige strap at the bottom. In her right hand she is holding a foam baseball bat. On her jacket she has a blue floppy disk pin with a red ribbon and the disk is based on the Amiga Kickstart screen.

Lorraine Del Toro (Commodore-era Amiga) is one of the members of The Defenestrators, as a reference to IBM and Commodore licensing technology from each other to be used in AmigaOS and OS/2 in the 90's. The team sought out for her talents, while Ready Fleet's (her own team's) future was at that point uncertain. The design for her normal outfit is mostly finalized and has what I intended for her; 80's glam punk fashion with industrial elements and somehow incorporates the swallowtail motif in her outfit. I also wanted to add a bow in her hair or add goggles, but I'm not fully decided if I will. The line art hasn't been adjusted yet.

Her performance outfit that'll be in an illustration will be more heavily glam punk and resemble a ball gown. She's one of the characters that I had design ideas for but really struggled to come up with a solid design until something clicked while I tried again sketching out several possible outfit variants. One of the issues I got stuck on was where to put the red and white checkered pattern; I wanted to include it but also keep her outfit easy to draw to avoid the frustration I faced with designing outfits that were difficult to draw consistently.

She's also one of the members of Demoscene Derby due to the Amiga's widely known demoscene productions and that she'd fit in very well with this club's philosophies.

Lorraine is one of the characters that I made breakthroughs for while I was drawing the illustrations for this chapter; I also made them for Wolfgang's design and for another teammate whose characterization I struggled a lot with. This chapter has been difficult, but it helped me reach decisions I needed to make so those characters can appear.


10 Dec 2025

A WIP of chapter 9 of Same Place, Different Universe was added to the sidebar, and it marks Priscilla's and Marilyn's first drawn appearances in Version 3! Previously they had a few cameo appearances.

These are their performance outfits with The Defenestrators, the team they originally co-founded to challenge Defending Waits for Nobody. Although the team didn’t succeed in its original goal, its members still enjoy success through the loyal following of supporters that they have.

Each of the members' performance outfits follow a general theme of punk and incorporating the team colors (blue, orange and black), but there are differences reflecting each of their styles. I tried to go for a nerdcore and punk look with Marilyn’s performance outfit. Priscilla's is modeled after a business suit, and she styled her hair.

Marilyn's and Priscilla's Version 2 designs are included here for comparison:


Image Description: A portrait of Marilyn's Version 2 design. She has long teal hair in a ponytail, has blue eyes and wears thick-framed glasses. She wears a knee-length blue sleeveless dress with a black button-down shirt underneath it, with knee-length white socks, blue sneakers, and a purple and gray belt bag. She wears a necklace with five beads on it in the multicolor OS/2 2.x logo, and she has a pair of bat wings. She is holding a pair of knitting needles with 5-colored gems on them, and is levitating magical threads.Image Description: A full-body portrait of Priscilla's Version 2 design. She has bat wings and dresses in business casual fashion with goth elements; she wears a white shirt with a black scarf, a light blue blazer, light beige dress pants, white socks and dark blue flats. Her blazer has dark blue lapels and pocket flaps with white stripes, and has three round buttons in green, yellow and red. Her scarf has a gray zig-zag pattern on it and is pinned together with metal floppy disk-shaped pin.


I have plans to adjust Marilyn's regular outfit to take cues from nerdcore and 2000's fashion; hers will be a bit more modern since she also represents eComStation (OS/2's first successor; it was actively developed through the 2000's). Priscilla's outfit will be the same as before but with a small change or two.

If I'm finalizing Marilyn's hair being purple now, it'll also have teal streaks since I like both equally. It could also be that she originally had teal hair when she became an OS, but later changed it when she tried to re-invent herself during the OS/2 Warp era. 🤔

This'll be a very ambitious chapter; The Defenestrators make an appearance and I'll be making illustrations that feature six of its members in their performance outfits while I also try to finalize their normal outfits for their drawings that’ll be in their articles.

A few updates have also been moved to the Archives page.


4 Dec 2025

These are the articles for two characters that were introduced in chapter 5 of Same Place, Different Universe. Finishing these are part of the catching up to do before I'm ready to continue chapter 9 by clearing more tasks off of my to-do list for the project.


Pearl
Clarkia Nieves

Pearl (iPhone 6/6s) is the teammate that Kiah works with the most. She is polite and helpful, and skillful at breaking up conflicts. She is an influential fashion designer and interior decorator and started at least one fashion trend within her sector and beyond; this references the rise of Millennial Pink and the popularity of rose gold as a color option for hardware which the iPhone 6s is widely credited for. I included multiple references about that in her article.

Clarkia (macOS Sierra and High Sierra) is Kiah's rival within Chariots of Colors; Kiah is her predecessor and their rivalry is inspired by some archetypes that are popular in shounen anime. In particular I'd say that Asta's and Yuno's rivalry in Black Clover would be an inspiration. Clarkia is prim and proper, but comically serious and has a sense of humor that’s different from what she usually lets on. *hint* It's inspired by High Sierra's announcement in WWDC.

Updates to the wiki with info from chapter 8 have been finished! One of the next updates to it after the newest character articles will be a worldbuilding article about the counterculture that corresponds to the Microcomputer Revolution since some details about it have been mentioned before in IWASD.


2 Dec 2025

A long rambly follow-up to the the update from the 27th: What a great surprise it was when I was reading Introduction to Multics, which I quoted some sections as references in Multi's article. One of those quotes was of Multics' developers acknowledging that developers of other OSes aimed towards different goals or had smaller-scale implementations were all valuable in exploring various complex ideas to work towards the future!

That's an attitude I try to live up to and the quote I read is one of the first times I've seen this attitude put into words so concisely! It also reminds me of a few more things: It reminds me of the tech personification concept itself since it thrives on a variety of approaches to reach its fullest potential, and of how my own approach towards it is complex (yet *again*), but I don't expect all other creators of their own characters and settings based in this concept to try this. Nor do I see simpler or smaller scale projects as lesser.

Definitely not! I want to make all of this clear. There was a false dichotomy I used to believe in within a subset of the community; I supported the option that I thought encouraged more creativity and cooperation as opposed to sticking only with one small "canon", but long since realized that was part of a false dichotomy; there are many ways to encourage more creativity, not just one. It seemed then there were only two options and I forgot the spontaneity that used to exist. I presume that enough people forgot this back then which led to that false dichotomy (a single canon only vs. an expanded universe) existing in the first place.

Tech personification characters were always meant to be a versatile concept. The same references can be interpreted in different ways by creators and fans which reflects many possibilities, and that's a strength. The variety of ideas and approaches are key and not everything needs to be complex nor on a large scale. It's just... I keep gravitating towards doing things in overly complex ways and have wanted to take simpler approaches that accomplish what I want. When I realize there's a simpler one, it's usually while I'm well in the middle of a complex project 🙃

Same Place, Different Universe is an example of this. It was meant to be a short story that gave a glimpse into repurposed older ideas and show the contrast of them. I have no regrets with how it turned out as another introductory story that introduced a lot of worldbuilding and characters I might not have gotten to, but sometimes I wish I can start a project that I intended to be simple and keep it that way! This increased complexity worked out for SPDU, but it doesn't always work out.

Content warning: Talk about burnout. Highlight the text below to read it.

The webtoon I used to work on crashed and burned from its complexity. I worked on it frequently for the past few years until last November, giving it my all every single time. Somehow I did and could keep up my morale for it when a monthly update schedule became the most I could hope for, but by the end of the year, continuing it in that form no longer felt sustainable. It felt like I just couldn't do it anymore and still feel like I can't. I still think about it and incorporating what I already wrote, and have some new ideas to go with them. It's a matter of piecing them together and would want to try again through an illustrated webnovel format like I do for Operating Superstars.

OS★ Version 1 also succumbed to being too complex in that it sprawled everywhere aimlessly while I tried to reference everything I knew about computing history while I kept learning more. Version 2 mostly avoided that pitfall but it was too complex in other ways that frustrated me.

The existence of Fragments Reloaded is another complex project that became me trying to work on two different universes based on the same concept at once since some ideas I wanted to revisit wouldn't fit the tone I intend for OS★. I plan to keep the difficulty and complexity of it and the main universe in check by choosing what I'll portray and what can be left to interpretation, and where to diverge from computing history. Some characters in either are mentioned only in passing, and this all depends on which characters I have the most story ideas for.

With a story idea I suddenly thought up within the past week, I'm trying to intentionally keep it simple. I'm trying to have it introduce more characters and worldbuilding details, but also not be several chapters long and to limit the scope.


30 Nov 2025

Chapter 8 of Same Place, Different Universe is published.

Title: Lay It on Us, Marcia. What Happened?

Contrasting with the previous chapter, this one starts off revealing a serious worldbuilding detail, but leads into a silly scene. Ruby appeared before in System Time Reset... offering to help Marcia, and here she appears again offering to help, but also being nosy. Kiah also joins in; she and Ruby have skills as detectives, and they wonder what happened with Marcia the last night:

"Oooh-- What's this?" Kiah asked eagerly. She approached more closely. "Did I miss something?"

"You know there's a fine line between being detectives and just being nosy." Marcia flatly said.

"Being nosy is sometimes part of a detective's job." Ruby said with a chuckle.

"Is there something going on that's a threat to your well-being, or the team?" Kiah asked, taking another step closer towards Marcia and sounding more serious.

"Lay it on us* (*"Tell us"), Marcia. What happened?" Ruby asked. "As nosy detectives, we need to ask these questions."


As I continued the illustration of Ruby, I made an Art Nouveau-inspired background for it since the gradient shading I started with reminded me of Art Nouveau and it's been a long time since I drew anything in that style that it called out to me again! This chapter is a shorter one, but still has some info to add to the wiki.

My draft of chapter 9 is mostly finished, but it's much longer with more illustrations. I may post multiple WIPs before it's published.

27 Nov 2025

I've been so focused the most on Same Place, Different Universe lately, but also trying to catch up with writing more articles for characters that appeared in early IWASD chapters but didn't have articles yet:


Gerald Cosker
Multiplicia Fernández-MacAlister

Gerald (General Comprehensive Operating System) and Multiplicia "Multi" (Multics) were introduced in chapter 1, though Multi was only mentioned and made her first real appearance in chapter 11.

Their articles depict a bit about the complicated relationship that they had as colleagues in Great Iron Smithing Crew. They were two of the most well-known OSes on the team, and I intend for both of them to be the "jerk with a heart of gold" type though in different ways.

The dynamics between them are meant to be kind of tragic; their rivalry may not have been what it was if Gerald didn't feel like he always had to keep up with Multi, but he hates being seen as unremarkable and unable to adapt; when Multi helped him, he was thankful for that, but might've also on some level seen that as being pitied which he also hates. Part of Multi's characterization about her over ambitiousness, tendencies towards complex solutions but valuing that other OSes can come up with simpler solutions is inspired by my own tendencies 🥲

I wrote more commentary to go with this update. It'll be published as a follow-up post.

25 Nov 2025

The project wiki article of the Fragments Reloaded universe had a lot added to it with overviews for the organizations to be featured so far! It seemed like the right time to add this information since Same Place, Different Universe got more into its FR side in chapter 7.

📄 Fragments Reloaded

Since the differences between it and the main Operating Superstars continuity are drastic, I also plan to draft an article that gives an overview of their differences. Publishing these updates may also be a good lead-in for an article about the setting I had in 2019 that FR is adapted from. I already drafted the start of it and publishing it is another thing on my to-do list which has gotten quite long 🙃

There's enough info I have for some of the organizations to have their own articles, which I could draft the first versions of now before I publish chapter 8 of SPDU.

I also updated the roadmap organize the completed objectives into a new section and added some new objectives in the Immediate Roadmap section:

📄 Roadmap

My current to-do list for this project is looking like this now:

  • Publish articles for two characters introduced in chapter 1 of I Was a Software Developer...
  • Finish and publish articles for two characters introduced in chapter 5 of "Same Place, Different Universe"
  • Draft articles for some of the Fragments Reloaded organizations that have been mentioned or featured in SPDU
  • Finish SPDU chapter 8 and publish
  • Update the project wiki with info from SPDU chapter 8
  • Continue illustrations for SPDU chapter 9 and finish the draft of the chapter
  • Continue draft of IWASD chapter 15 and start illustrations
  • Finish the draft of the article about my old setting from 2019
  • Draft an article about the differences between the OS and FR continuities

18 Nov 2025

A WIP of chapter 8 of Same Place, Different Universe was added to the sidebar. In this illustration, I felt like trying something different than I usually do, so I'm using soft shading and gradient shading. I really wanted to make one of the illustrations in a watercolor style, though that's not very practical when I'm often using nothing but the trackpad 😔

This shading was also done in Inkscape along with the base vector art. Just with some gradients and blur, some of that effect I want to do can easily be done, but I'll see what I can do to add more watercolor effects after exporting into Krita.

Along with this update, a few entries from the sidebar and several from the update log, up until the start of last month, have been moved to the Archives page. Since this page has grown large, I added a navigation section to the top of it.


16 Nov 2025

I updated several articles on the project wiki with information from chapter 7 of Same Place, Different Universe but also updated the articles for teams that have them with a few more worldbuilding details. One of the additions is mottos. I previously thought it'd be cool if the teams had their own mottos, but I didn't have any clear ideas until I suddenly got them one day when I stepped away from the computer 😅 Fortunately I was able to type them down.

A lot of times, ideas can come to me when I'm away from the computer for hours, and it’s so frustrating when I'm unable to use it or write anything down and I have to hope that I don’t forget by the time I can 🙃

Team mottos so far:

  • The Awks: "Flock to simplicity"
  • Chariots of Colors: "Onwards to colorful fruitful endeavors!"
  • Great Iron Smithing Crew: "Go at it programming and consoles!"
  • Programmable Darling Patrol: "Tough but friendly and knowledgeable! We are the Programmable Darling Patrol!"

The PrDP's motto is inspired by Magical Girl teams, and GISC's is based on the blacksmithing phrase "Go at it hammer and tongs" to reflect their tenacity. With CC's I tried to evoke imagery of travel, spreading artistic expression, and a punny reference to their sector, The Orchard. The Awks' is concise, mentions simplicity that the team became famous for and has a pun in it, though some members would deny the latter.

Highway to Shell's will be "We're on it", which follows with The Awks' conciseness, and has a double meaning. I was *really* tempted to have their motto be "Awk and sed all night, and shell script every day"! I repurposed it to be for The Awksimilies since them having a motto like that feels more fitting. It might've also been overkill for Highway to Shell, which is trying to make The Awks' philosophies cool to the general populace, but is one of the teams that's often seen as trying too hard to be cool in-universe.

The Defenestrators' will be "Rock on and throw your expectations out the window!" This reflects the team wanting to challenge expectations, but there's a double meaning that might not have been intended by the founders reflecting on how the AIM Alliance which it's partially based off of didn’t accomplish everything it hoped.

My draft of SPDU Chapter 8 is mostly finished and I'm vectoring the illustrations for it.


11 Nov 2025

Chapter 7 of Same Place, Different Universe has been published, and there's a lot of commentary to go with it! I spent quite a bit of time writing this and making a few last-minute additions to the chapter before I was ready to publish it.

This one mostly takes a turn for the serious for what the recordings mention, and the disagreements between the two characters listening to them. One was over whether this research as a detached observer was necessary or it's callous. Another was whether Marcia continues to infiltrate her team's other universe counterpart alone to avoid endangering anyone else, or for others to go with her since the team's counterpart is highly militaristic.

In the recordings, I intended to portray the character that made them as a very conflicted person that struggles with her loyalty to POMME vs. her discontent that led her to nearly leave vs. her resentment towards Concordia vs. wanting her approval. There's also a conflict over POMME being a close-knit organization for so long and that it is in the process of being undone as more of its older members have left. Concordia is supposed to be a divisive character through how she’s been mentioned. I’d like to get to a chapter where she appears, and there might be a chance for that.

I usually try to avoid mood whiplash within the same chapter, but it happened when I added the silly scene with Mi-ho and Clarkia. That scene with them was meant to lighten tone of the chapter a bit so it wasn't all serious.

This chapter reveals that most of the older POMME members left for Scrap Heap, which is the main vintage computing-based organization.

Scrap Heap is very helpful, but tends to be looked down on by the more powerful organizations for its scrappy, thrifty image that's a far cry from that of the big corporate-based organizations (i.e: POMME, Ministry of Panes). It's come a long way from how it started in membership, resources and popularity, which reflects how retrocomputing grew a lot and gained a lot more resources during the 2010's, but still struggles with having an image that deters some OSes from joining who wanted to join it and would benefitted.

The character who made the recordings is one of those OSes. She acknowledges that her older relatives that left for it might be happier there, but can't bring herself to join them because of their image. This could also show that pridefulness as a flaw, since she thinks she'll lose her self-respect, though this is brought about by the stigmas that joining Scrap Heap has.

In Fragments Reloaded, POMME and MoP are influenced more heavily by contemporary Apple and Microsoft respectively and the attitude of "latest is greatest" that obsolete members are pressured to keep up with, and rely heavily on the popularity they can keep.

This contrasts with the Operating Superstars continuity, which has shown several earlier Chariots of Colors members still happily being active members (as of 2017 when Same Place, Different Universe takes place). I haven't really shown much of Defending Waits for Nobody yet, but several of its earlier members are also still happily active members of it. In this setting, these teams and their communities have larger influences from the vintage Mac and Windows users. That's not to say there's no conflict within these teams nor struggles with OSes that are no longer current keeping fans, but that this is considerably less bleak than in the FR continuity.

As of Operating Superstars Version 3, there are a few dedicated retrocomputing-based clubs. Many of the earlier CC and DWN members are dual members of their teams at least one of them which may be based around nostalgia, research, demonstrations of retro art and retro technology.

The narration also revealed another worldbuilding detail; POMME had a time in its history when its members nearly lost everything and had to regain it back: "We've been through so much. We had rivalries we put aside, we lost a lot together, we more than regained it together."

That's in reference to the "OS Wars" of the 90's when Apple nearly met its demise, but rebuilt afterwards and made a comeback. The narration mentions that Chariots of Colors also had a time when its future was uncertain, but that they also made comeback. However, I intentionally keep specific details about the conflicts during that timeframe vague in Operating Superstars Version 3, whether the hostilities that erupted involved combat or didn't. Admittedly, I’ve been indecisive about this for Version 3 since the start.

If they didn't (and I’m leaning towards it not, since I'm still leaning towards Fragments Reloaded covering the "OS Wars as a war" angle), then CC still struggled a lot with an uncertain future and could’ve come close to disbanding from a loss of morale and other losses from strategies that backfired. With that angle, I was thinking about how Apple's and the Mac's near demise wasn't just because of Windows 95 being so successful, but there were several issues within Apple's strategies failing.


5 Nov 2025

A WIP was added for chapter 7 of Same Place, Different Universe. As of when this was posted, the draft for that chapter is mostly finished and I vectored the illustrations. The shading, line art tweaks and any effects in the last step are all that need to be done.


2 Nov 2025

While I was working on Same Place, Different Universe, I didn't forget about these characters or two more I drafted articles for the project wiki, but since I'm back to working on I Was a Software Developer... for now, it felt easier to finish these:

Piritta Olson
Olympia Lincoln

Piritta (PDP-6, PDP-10 series and TOPS-10) and Olympia (PDP-12).

Piritta is a highly influential engineer that is very friendly and polite but has a rebellious side; she contributed to two countercultures which correspond to the Hacker Culture that started in the 1960's, and the Microcomputer Revolution in the 1970's. The latter was through a collaboration due to Altair BASIC being written on a PDP-10. These countercultures challenged what kind of work was acceptable for OSes to do to be accepted in Techlandian society.

This is just for story purposes, but she's a former member of her sector's most formidable Warrior guild before she left it to become an OS and join the Programmable Darling Patrol.

Olympia is admittedly a member of the PrDP that in some ways struggles to stand out, and she is rather reclusive. However, she is liked by many people who worked with her; she is skilled at adapting her style to work with a wide range of students. Adaptability is her strength, though it can also make it more difficult for her to stand out; the PDP-12 had one of the shortest production runs of the PDP line-up, and it can run PDP-8 software, but the PDP-8 was still widely used when the 12 was released.

The next character articles will be for Gerald and Multiplicia. I intended to publish their articles earlier but got caught up in finishing the latest story chapters.

I updated each of the articles for the characters that appeared with information from chapter 14.